![]() Perfectionists will be chomping at the bit to secure ever-higher scores and earn "S" ranks for each level, but Hi-Fi RUSH goes a lot further than that. Every level gets a final rank averaging out the grades from each combat section, with penalties if you die a lot. After you're done, though, there are still plenty of reasons to keep playing.Įvery Chorus (combat section) in every level gives you a final rank calculated from your score, the percentage of the time you were on beat, and how quickly you cleared the section. ![]() You don't have to sink dozens of hours to keep up in Hi-Fi RUSH the story is perfectly paced, and it doesn't drag on for too long. The game's campaign can be completed in a healthy 13-15 hours, possibly faster on an easier difficulty, which is a refreshing length for a modern title. This variety matters, too, because there's a heccin' lot of content in Hi-Fi RUSH. Longer combat sections in Hi-Fi RUSH give you short breaks between waves, often with an adorable cinematic featuring Chai and 808. Suddenly playing a simple version of Guitar Hero, gaining a new perspective on the world, or needing to dodge poorly placed crates while careening down a rail all spiced up Hi-Fi RUSH and gave the game more character than it would've had as a simple, straightforward hack n' slash. There's always the risk that some players may dislike these changes, preferring Hi-Fi RUSH's core gameplay loop, but it kept me entertained. Hi-Fi RUSH also tends to shake things up, such as making an entire platforming section 2D or a high-speed rail fraught with danger or using several different quick-time events (QTEs) to break the monotony and give players more reason to stick close to the rhythm. As you play, you'll continually discover new abilities and upgrades that let you take on new enemies, traverse areas in new ways, and diversify your combat portfolio. ![]() I was surprised by the amount of variety in Hi-Fi RUSH, too. Hi-Fi RUSH's gameplay feels great, and there's a surprising amount of variety and content. I often found myself practically working out during many extended game sessions, as the combination of rhythm gameplay and awesome music energized me to the point that I couldn't sit still. Some difficulty spikes hit me like a wall with certain late-game enemies, but I still always had fun blasting my way through every level. ![]() Combat is tight, with just the right amount of "easy to learn, hard to master" to make me feel competent while also realizing that rhythm brawler masters will have a lot of fun in Hi-Fi RUSH. It's a straightforward linear game, with players exploring a myriad of levels and environments while battling hordes of diverse enemies, sniffing out secrets, and mastering the art of moving to the music.Īnd that gameplay feels great. From a gameplay perspective, there's much to love about Hi-Fi RUSH. ![]() Hi-Fi RUSH is an action platformer and a rhythm brawler, meaning players can expect lots of jumping and level traversal, plenty of high-speed action, and a bopping soundtrack that rewards you for keeping to the beat. Hi-Fi RUSH's combat is divided into neat "Chorus" sections, making it easy for players to return in the search for higher scores. ![]()
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